1100 Pts - Skaven Army Rotta-Armeija jossa on rottia

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Plague Priest 1 5 5 3 4 5 2 5 3/4 6 2+ 1 115
General; Units within 12" may use General's Leadership; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
  Warpstone Armour 4+ Armour Save; Each save results in St 4 hit vs enemy that hit [35]
Night Runners 19 6 3 3 3 3 1 5 1/2 6 1 150
2ndWeapon; No shield in HtH; Skirmish
  Nightleader 1 6 3 3 3 3 1 5 2/3 6 1 [10]
Clanrats 28 5 3 3 3 3 1 4 1 5 5+ 1 259
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Clawleader 1 5 3 3 3 3 1 4 2 5 5+ 1 [10]
  Weapon Team 1 5 3 3 3 3 1 4 1 5 6+ 2 [60]
Each team treated as single 1Wo creature; must deploy w/in 3" of parent unit; separate unit for VPs; can use rank bonus of parent unit as long as 3" away; targeting restriction as per characters (3" instead of 5"); cannot charge; Ratling Gun
  Ratling Gun Range: 15"; St 4 hit; ArSv -2; autohits; roll XD6 for # of hits; on any double, misfire; can stand and shoot -
  Ratling Gun Misfire Chart Double 1s or 2s - no shots fired that turn; Double 3s or 4s - fire in random direction (scatter dice); Double 5s or 6s - No shots, weapon team killed -
Plague Monks 28 5 3 3 3 4 1 3 1/3 5 1 282
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  War Banner +1 to Combat Resolution [25]
  Plague Deacon 1 5 3 3 3 4 1 3 2/4 5 1 [10]
Chieftain 1 5 5 4 4/5 4 2 6 3 6 1 90
  Weeping Blade +1St; 1 Wo is D3 Wos [45]
Warlock Engineer 1 5 3 3 3/4 3 2 4 1 5 2 1 1 130
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Supercharged WP Accumulator; +1 Power dice to Casting Pool; Upgraded Warp-Energy Condenser; May use 3 dice to cast with; Warp Blades; +1 Strength and Warlock Engineer knows Warp Lightning Spell (Cast 5+/9+; Magic Missile; Rng 24"; D6 or 2D6 S5 hits; On a 1 caster takes hit instead)
  #1 Warpstone Token 1 Power dice to cast spell (may exceed limit of dice used); if 1 rolled, caster takes 1 Wo; One use only [0]
  Storm Daemon Bound Spell; Power 4; Magic Missile; Rng 24"; D6 S5 hits; On a 1 caster takes hit instead; Burns out (1 on D6) [25]
  Warpstone Token 1 Power dice to cast spell (may exceed limit of dice used); if 1 rolled, caster takes 1 Wo; One use only; Token Number (x1) [10]
  Warpstone Token 1 Power dice to cast spell (may exceed limit of dice used); if 1 rolled, caster takes 1 Wo; One use only; Token Number (x1) [10]
Clanrat Slaves 29 5 2 2 3 3 1 4 1 2 1 72
Musician; +1CR if tied; +1 Ld in rally attempts.; Do not cause panic in units (other than Clanrat slaves) if they flee
  Pawleader 1 5 2 2 3 3 1 4 2 2 1 [8]
Total Army Cost: 1098 Pts.
Notes:
Strength in Numbers. Add the current units rank bonus to the Ld for all Ld tests, maximum bonus is +3
Life is cheap. May shoot/cast spells into HtH. Roll to hit as usual; roll D6 for each hit; Random unit in CC hit on 1-3, Target hit on 4-6
Live to fight. Add +1 inches to any flee distance result.
Lead from the rear. Characters can lead from the last rank. Can accept/refuse challenges only if in HtH. If unit in HtH but not character he can join HtH, stay in rear, or leave unit.
Spells are cast with Irresistable Force if the total on all dice used for the spell adds up to 13.

Casting Pool: 4
Dispel Pool: 3
Models in Army: 111


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4model) 3 n/a 335 765 30%
Core (>=2unit) 3 n/a 481 619 43%
Special (<=3unit) 1 2 282 818 25%
Rare (<=1unit) 0 1 0 1100 0%
Magic Item Summary 8 n/a 160 n/a 14%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.